Day 3-"Magical Creatures" PPT: Students learn about some magical and non-magical creatures. A quiz at the end has house points.
-Create a Magical Creature guessing game: I have one student form each House draw a animal name out of a box/hat. They then sit at a table separated from their other house/teams. They have 3 minutes to make the creature out of clay. They can look at the final PPT slide on the previous PPT incase they don't recognize the name/can't imagine how to make it (you'd be surprised). Each house gets one guess at which creature
their own member creates (not other houses' animals to avoid not trying). After a few rounds, I recycle the animals back into the box.
-"Trolls/Fairies/Elves" PPT: Students learn a dance and expression about 3 magic animals. They will use the dance/chant in a tag game.
-Trolls/Fairies/Elves tag game: After learning 3 "dances," I divide the class in two (this isn't for points and the groups will mix during the game so it's not really important how you divide them). This game is like Rock, Paper, Scissors with tag. One creature's "dance" beats another but loses to another also. I have the two teams line up facing each, and on the count of three say their chant. They then must realize if they won or lost the bout. Note: it really helps to have a poster that reads something like "Elves>Fairies" "Trolls>Elves" etc so they don't get confused.
-"History of Magic" PPT: I teach the students a little but about Harry Potter, Hogwarts etc. and include some english vocabulary. Images from the movie.
-"PotterMario Bomb game" PPT: A mario bomb game that tests the students on the history of magic stuff they learned.
-"Directions" PPT: Students practice directions vocabulary/expressions ("go straight," "turn right," etc.) which they will use in the next activity.
-"Hogwarts Map" PPT: Students receive a large blank "map" of Hogwarts castle (I printed it on A2/B2 paper or something). They also receive a line of footprints that acts as a ruler for the map. They will use it to measure how many "steps" to go in a given direction. I divide the activity into rounds (each slide is one round). I assign each House a destination/room in the castle using the PPT. They have to write down the directions (e.g. "Go straight four steps. Turn left. Go straight eight steps. Turn right.") and recite them to the class after they are done writing. The class will follow their directions on their own map (suing the ruler to check the "steps") and see if there are any mistakes. After a few slides, the directions become more difficult as certain "obstructions" appear in Hogwarts' halls.

Print out the ruler by copy/pasting "footprints" from the PPT. The size of the "steps" or footprints should depend on the size of the map you print.