I need some thoughts on an Country Camp Project I'm working on. I'm doing the same standbys that were posted in this thread: flags, geography, culture specialties and the likes. All of that will be done in day 1 of 2. In that same day I will make the students draw their country on a large sheet of paper along side the other groups.
The next class (part 2 of 2) I am planning a war room game. If anyone has played a turn based strategy game like Risk, Fire Emblem, or Valkyria Chronicles I want your input here.
My plan is to lay a grid over the map and divide each landmass into territories. Each country is allotted a number of soldiers they can allocate to any square on the grid. They can bunch up defenses in one spot or spread thin and cover as much mass as possible. If they double stack units the game works like risk, where they get a second roll on a loss but lose a soldier in defense of the region. Vacant squares belong to whoever occupied them most recently.
Squares can be attacked by any adjacent square or if they're on the water any water-adjacent square. An undefended territory is instantly acquired in an attack. Battles are dice rolls and each country must attack on their turn.
At the end I am going to score 5 points for each territory under control and 1 point for each soldier still alive. The winning nation becomes the global superpower.
This is already worrying to explain but I was tempted to further complicate it by adding a weapon triangle. Sniper Scout Marine if you will. Scout beats Sniper, Sniper beats Marine, Marine beats Scout. And have them pick. Also where can I get those little plastic army men. Those'd be awesome.