My coteacher and I decided to change the lesson order to facilitate testing, so it looks like for once I'm ahead!
Obvious game idea: What Time Is It, Mr. Wolf?
One student is the wolf. She stands at one end of the classroom. She looks at the wall. The other students stand at the other end of the classroom. The other students look at the wolf's back.
The students yell "WHAT TIME IS IT, MR. WOLF?"
The wolf answers "IT'S 3."
The students take 3 steps.
The students yell "WHAT TIME IS IT, MR. WOLF?"
The wolf answers "IT'S 7."
The students take 7 steps.
Repeat this until there are some students very close to the wolf.
Then the students yell "WHAT TIME IS IT, MR. WOLF?"
The wolf answers "IT'S LUNCH TIME."
The wolf turns around and tries to tag the students. The other students try to run back to the other end of the classroom, where the wolf is not allowed to eat them.
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In Canada, I'd have the tagged student be the wolf for the next round. In Korea, I'm still fiddling with the rules. My camp kids all intentionally tried to lose because they wanted to be the wolf, so most of the kids get tagged! Perhaps rock-paper-scissors to the rescue? Whether or not they play "properly" (that is, try to not be the loser), they still get some dialog practice in.