Author Topic: Game Templates & Tools  (Read 23191 times)

Offline Daejeon

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Game Templates & Tools
« on: April 25, 2011, 11:08:29 am »
Classroom Apps!

400+ hours of coding, and building.  They are finally here. 

Angry Birds Classroom App.

Mmm... Donuts (Simpsons) Classroom App.

Pororo Classroom App.

Please view the following YouTube video for instructions on how to use.
http://www.youtube.com/watch?v=CStfVSpGq40

[Current version] Updating to v1.3

Please report any bugs, issues, or suggestions to me via email or PM.


Change log

1.3
- added full screen mode
- added text toggle on/off for board game
- reformatted XML and load structure.  Separated vocabulary and bomb game nodes.
- added bomb game instructions
- tweaked DaejeonTube

added Pororo app

Download history

AngryBirds 166
MmmDonuts 50



« Last Edit: March 20, 2012, 07:16:46 am by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #1 on: April 25, 2011, 11:09:38 am »
Simpsons Mmm... Donuts

Classic Version

33 questions
Smart Scoring System - Random points generator, and auto points assigner
Scoreboard for 2-6 teams

Quick Edit version

33 questions
Smart Scoring System - Random points generator, and auto points assigner
Scoreboard for 2-6 teams
Simple question and answer edit - only 15 question slides to fill out, those slides are selected at random on letter selection.

Compatible in 2003 and 2007 PowerPoint

Little Monsters Game

30 Questions
Smart Scoring System - Random points generator, and auto points assigner
Scoreboard for 2-6 teams
Simple question and answer edit - only 15 question slides to fill out, those slides are selected at random upon 'scaring the monster'.

Angry Birds Game

52 Questions, 26 question slides
Drag and drop scoring
Scoreboard for upto 6 teams
High quality renders, and original game sounds

FIXED - please download Version 2, or the 8 teams version

 
Fruit Ninja

52 Questions, 26 question slides
Drag and drop scoring
Scoreboard for upto 8 teams
High quality renders, and game sounds

Lucky Wheel - Daejeon Style

52 Questions, 26 question slides
Scoreboard for upto 8 teams
Score spinner
High quality renders


« Last Edit: February 09, 2012, 06:37:50 pm by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #2 on: April 25, 2011, 11:09:50 am »
Mario Adventure

The original version of Mario Adventure.
« Last Edit: October 13, 2011, 01:39:09 pm by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #3 on: April 25, 2011, 11:10:07 am »
StarCraft

Original version

Currently updating to include 'Smart Score' and 'Quick Edit'
« Last Edit: May 02, 2011, 04:02:16 pm by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #4 on: April 25, 2011, 11:10:21 am »
Argh...Zombies

Original version

Currently updating to include 'Smart Score' and 'Quick Edit'
« Last Edit: May 02, 2011, 03:58:52 pm by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #5 on: April 25, 2011, 11:10:36 am »
Where in the World is...?



« Last Edit: April 25, 2011, 09:44:54 pm by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #6 on: April 25, 2011, 11:10:52 am »
Sonic the Hedgehog

Original version

Currently updating to include 'Smart Score' and 'Quick Edit'
« Last Edit: April 30, 2011, 10:33:51 am by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #7 on: April 25, 2011, 11:11:08 am »
Pororo Bomb Game

Original version

Currently updating to include 'Smart Score' and 'Quick Edit'
« Last Edit: April 30, 2011, 10:34:28 am by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #8 on: April 25, 2011, 11:11:29 am »
Tools
 
Student selector added

Scoreboard added for use in others Bomb Games
« Last Edit: November 29, 2011, 11:51:01 am by Daejeon »

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Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #9 on: April 25, 2011, 11:11:46 am »
Soccer & basketball

The "mind soccer" concept:

The following is an excerpt from a post by Chris Biffle on a fantastic new learning game that can be used at any level:

“Mind Soccer is a hilarious new in-class game, inspired by Fred Jones, a classroom management expert, but souped up with special Power Teaching features.

Use Mind Soccer to review any course material. Your students will love the game so intensely that you can use it as a reward for good behavior (or as a reward that they earn on the Power Teaching Scoreboard.)

Purpose: Like soccer, Mind Soccer is played between two teams. The purpose of the game is to score goals. Goals are scored by quickly answering questions posed by the referee.

Rules: There is only one rule in Mind Soccer. Keep The Referee Happy. You’re the Referee.

Equipment: Daejeon's SWF soccer or basketball game

The Set Up: Double click the desired SWF

How To Play:
1. Divide the class into two teams. We’ll use boys against girls, but it could be right side of the class against left side, etc.

2. Each team chooses the other team’s captain.

3. To start the game, the captains stand face to face at the front of the room. You pose one of your review questions and, just as in “Family Feud”, the captains slap their hands down on a desk as quickly as possible if they know the answer. The captain who is quickest, gets the chance to answer. If the captain is right, his/her team gets the ball. Otherwise, the opposing team’s captain gets the ball.

4. Assume the girls’ team wins control. Picking one player at a time, ask review questions to the girls’ team. If the player’s answer is correct, loud, fast and with an energetic gesture, that counts as a “strong kick.” Advance the ball down the field toward the boys’ goal.

If the answer is correct but too quiet or slow or doesn’t have an energetic gesture, that is a “weak kick.” Advance the ball a short distance toward the boys’ goal. If the girls’ answer is wrong, shout “Turnover!” and now the boys’ team gets a chance to play. If you like a rowdy classroom, encourage teams to cheer when the ball is going their direction and groan when it isn’t. Thus, every time the ball moves, you’ll have cheering and groaning.

5. Use the following to add excitement to Mind Soccer:

Steal!: Whenever you, the Referee, want to reverse the direction of the game, shout “Steal!” This means the other team has suddenly gotten control of the ball. Of course, you will shout “Steal!” whenever you want to generate an intense amount of excitement … like when one team is very close to the goal and just about to score.

Foul!: Whenever one team or the other misbehaves in the slightest, complains about the ref’s call, anything, you shout “Foul!” As the Ref, you then have three choices. You can award control of the ball to the opposing team; you can move the ball up or down the field, penalizing one team or the other; or, most exciting, you can declare a Penalty Kick. (Encourage teams to cheer or groan as appropriate.)

Penalty Kick!: The attacking team chooses a kicker, usually the team captain. The defending team chooses a goalie, usually the team captain. Goalie and kicker face off in front of the room, like the initial kickoff. You state a question; the player who slaps a hand down first gets first try at the question. If the goalie is first and correct, the penalty kick is blocked. If the goalie is wrong, the penalty kick scores. If the captain is first and correct, the penalty kick scores. If the captain is first and wrong, the penalty kick is blocked. If a goal is scored, the scoring team shouts “Gooooooaaaaalll!!!” like Andres Cantor, the famous Mexican announcer.

Free Ball!: Often in soccer, neither team is in control of the ball. When you shout “Free Ball!”, anyone on either team can answer. Fire questions at your students; when one side gets several questions in a row correct, point at them and say, “You won the Free Ball!” Then start giving questions to individual players on the winning team.

Read The Ref’s Mind Free Ball!: For hilarious excitement, say, “I’m thinking of a key concept we covered. Free Ball! Read my mind!” Both teams shout answers at you, energetically covering enormous quantities of review material … give them hints as you wish. Award control of the ball to the team that reads your mind, or, failing that, that has the most attempts at reading your mind.

Your strategy: You will use an enormous number of review questions in Mind Soccer; thus, it is important to have a list so you can keep the game moving along quickly. Use any question, addition, subtraction, division, multiplication, state capitals, key concepts from science, names of characters in stories, anything.

Keep the ball moving up and down the field. Make the game as exciting as you wish by shouting Steal!, Penalty Kick!, Free Ball! or Read The Ref’s Mind Free Ball!.

Never let one team get more than one goal ahead of the other. Many soccer games end in ties. Give the weakest players easier questions; stronger players get harder questions. If, like many Power Teachers, you believe in the importance of physical gestures that enhance learning, award answers that have a particularly appropriate, descriptive gesture a “very strong kick.”
« Last Edit: June 17, 2011, 05:26:38 pm by Daejeon »

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Offline JC49

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Re: Game Templates & Tools - Daejeon
« Reply #10 on: April 30, 2011, 07:36:40 am »
Thanks , Shane :)

Offline karenology

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Re: Game Templates & Tools - Daejeon
« Reply #11 on: May 02, 2011, 07:28:39 am »
Many thanks for all the work you put into these, these are great!  I'm constantly amazed by what people can do with Powerpoint!

Offline S.Lee

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Re: Game Templates & Tools - Daejeon
« Reply #12 on: May 02, 2011, 07:44:34 am »
dude you're a ppt beast! thanks so much and keep it up! ;D

Offline nzer-in-gyeongnam

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Re: Game Templates & Tools - Daejeon
« Reply #13 on: May 02, 2011, 07:46:24 am »
Your games rock! My students love them to no end! I introduce a new game to them and they're asking for it for weeks! They just can't get enough of them! Thanks for your AWESOME ideas and abilities! Keep up the AWESOME work!
"It's better to have tried and failed, than never to have tried at all!"
Teach this to your students... they'll thank you for it later!

Offline biancapotgieter

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Re: Game Templates & Tools - Daejeon
« Reply #14 on: May 02, 2011, 12:16:36 pm »
There is no word for how epic you are

Offline suzettec

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Re: Game Templates & Tools - Daejeon
« Reply #15 on: May 03, 2011, 07:37:20 am »
Shane, without a doubt... yours are the coolest game templates ever!!
Thanks!  My kids REALLY like them.


Offline Sprite06

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Re: Game Templates & Tools - Daejeon
« Reply #16 on: May 03, 2011, 08:22:22 am »
Daejeon the LEGEND!

Offline marysteph

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Re: Game Templates & Tools - Daejeon
« Reply #17 on: May 15, 2011, 05:20:13 pm »
This Simpsons game is great! I'm so excited to use it this week, to review sentence structures with direct and indirect objects. My kids will love it. Whoo hoo. Thanks, dude!

Offline lauralauramac

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Re: Game Templates & Tools - Daejeon
« Reply #18 on: May 15, 2011, 06:14:41 pm »
Hi Daejeon, imassive apologies if i've completely overlooked something here, but how can i convert them from rar files to powerpoint? 

Offline Daejeon

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Re: Game Templates & Tools - Daejeon
« Reply #19 on: May 15, 2011, 07:45:45 pm »
You will need winRAR to extract the content.  I'm sorry, I completely forgot to note that in the first post.

Please download winRAR from HERE or HERE

It is free software that just groups files together.  Each of the RAR's contains the games, instructions, and fonts.

On another note, Little Monsters game is finished, uploading now.

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