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  • Orange_Thief
  • Veteran

    • 84

    • November 19, 2010, 09:17:50 am
    • Daegu, South Korea
Some Games I Found Online That Don't Need Technology
« on: February 08, 2011, 02:19:44 pm »
Hail Fellow Waygookins,

So today the taboo occurred, all the computers in the school were hauled away for upgrades, so I was without a computer in all my classes. Of course this is the end of the school year and I wanted to do something fun, so I needed the computer. The desperation to get through the period led me to search for some games that do not require computers to play. I found three on the internet and I wanted to share them with you.

*Side note, don't bother trying to fill all 40 mins with these games, they're mostly filler*


5 Letter Words

How to:

• Students call out a five-letter word, eg. ‘fears’. Circle the letters that appear in your word too, and put a square around the letters that not only appear in your word but are at the right place (e, a and r in my example). The goal is to find out the teacher's word in maximum five tries (hence the name; there are going to be five lines and five columns).

- Good Words: Heart, House, Catch, Crazy, Fears, Train, Crown, Sleep, Small, Hello, Movie, Phone, Cream, Grape, Music, Water, April, Horse, Magic, Pizza


A Ship Comes Loaded

How to:

• Split the class into two teams. Let the students choose a letter randomly for example ‘A’. Now the first team is going to say words, one by one (no helping), that begins with an A until that team cannot think of words that start with A. The team gets points for every word they say. Once they cannot think of a word (5 second rule, it’s the next team’s turn).

• Start like this: say to the first student "a ship comes loaded". The student answers "with what" and you say "with apples". Then the student continues to say to the next one in his team "a ship comes loaded"...he/she answer "with what"...the student says "with apples and apes" for example.
If anyone fails to remember all the words that have been said or if he/she can´t come up with a new word, then there team’s turn is over. The team receives points for every word they come up with starting with the second word.

Street Fighter Fever

How to: Find and laminate 2 large pictures of your favorite Street fighter Characters

• Stick the two pictures on the whiteboard. Above them write 20 (or whatever total points you feel like) Divide the class in two teams, each one representing one of the characters on the board. Now ask questions or review your content. For each correct answer the team can roll a die, the number is then subtracted from the other team's points. The first team to have no points left loses.

I hope these help anyone in a similar position, of course scrabble and Uno are also great ways to pass the time in Public School limbo.



« Last Edit: February 08, 2011, 02:26:26 pm by Orange_Thief »


  • ranteab
  • Adventurer

    • 25

    • October 31, 2010, 01:25:43 pm
    • korea
Re: Some Games I Found Online That Don't Need Technology
« Reply #1 on: February 08, 2011, 02:48:11 pm »
These games are brilliant. I often have problems with the computer at our school so this is a Godsend. Thanks.

Also another game would be the '3 wishes' game. Can't remember where I got this one from but its quite easy and does not require much preparation.

The game goes something like this:

Write on the board the following: "I wish I could..."; "I wish I had..."; "I wish I was/were..."

Make several cards with nouns or verbs on the one side of the card and "1 wish"; "2 wishes"; "3 wishes" or a :( (sad face) on the back of the card. Put all the cards in a bag (the students should not be able to see the card), they should then take 1 card out of the bag. You are the genie who grants wishes. The students are playing for wishes. Each student keeps his/her own score. The students with the most wishes at the end of the game are the winners.

Example 1: one card will have ice cream on the one side and 3 wishes on the back. The student should say: "I wish I had ice cream. He turns the card around and gets 3 wishes.

Example 2: a card has "Superman" written on the 1 side and a sad face on the back. The student should say: " I wish I was Superman. (S)he turns the card and there's a 'sad face' at the back so they don't get any wishes.

With the verbs, (fly, sing dance, etc), they should say, "I wish I could..."

This ought to fill a 40 minute lesson depending on the number of cards you've made. One could also repeat cards.

These are for days where technology let's you down.


  • glb0b
  • Expert Waygook

    • 601

    • July 06, 2010, 03:02:56 pm
Re: Some Games I Found Online That Don't Need Technology
« Reply #2 on: February 08, 2011, 03:04:25 pm »
Here is another one that worked well at my camp.

Students write words on a piece of paper. I gave each pair of students an A4 sheet and had them tear it up, splitting it in half many times until each student has 8 pieces of paper. They write a word on each piece.

Then gather up the words and put them in a bag. Each student has 1 minute to pull words from the bag and describe them to the rest of their team. If the team guesses the word they keep the paper. If they can't describe it or the team can't guess then they put it back in the bag.

I did this with a small class of 12 students so I had 2 teams of 6 students each. You could have more teams or have them do it in small groups. Before they write the words they have to know how the game works so they can write things they can describe. You could also preface it with a quick review of how to describe things. My students weren't that keen on speaking when it was their turn but despite that they did a really good job.


Re: Some Games I Found Online That Don't Need Technology
« Reply #3 on: February 08, 2011, 03:08:07 pm »
Hangman is an oldie-but-goodie, with almost no preparation. After they get started, you can have the students come up with the words themselves (but be sure to check their spelling before!)

Some more ideas:

1. You type up a dialogue/paragraph/words/letters and place two or three copies at the back of the room. Students are on teams, and the teams race to copy down what is written on the sheets. The catch is, their paper has to stay at the table, and only one student is allowed out of his seat at a time. There's lots of running in this game, and you can copy the dialogues straight from the textbook.

2. You type up two dialogues/paragraphs/words/letters, an A version and a B version. Students work in pairs, and shout the sentences to one another from across the room (I have them stand behind two rows of tables so there's no cheating).

3. Write words on the blackboard and have two students race to slap them. Even better - make laminated magnetic words for them to grab. To mix it up, for the race you can do a three-legged race, wheelbarrow race, balance-an-egg-on-a-spoon race, etc.
« Last Edit: February 09, 2011, 01:03:57 pm by siamagoo »


  • dchrzano
  • Veteran

    • 163

    • September 12, 2010, 06:41:39 pm
    • Seoul
Re: Some Games I Found Online That Don't Need Technology
« Reply #4 on: February 08, 2011, 03:18:58 pm »
Mr. Wolf
This is a traditional kid’s game. You also need a larger space to play it in so kids can run around. First do the Mr Wolf Song, then...

1. Practice with the kids the phrase "What time is it?"
2. Practice the responses "it's 1 o'clock" "2 o'clock" etc. (they should know it from the song by now)
3. Introduce the name of the game. This gives a chance to introduce the cultural point of "Mr ...." (as a formal title)
4. All the kids line up against one wall of the room.
 
5. One kid is selected as Mr.Wolf who then walks to the middle of the room.
6. The student’s objective is to reach the far wall while Mr.Wolf's objective is to eat the other kids.
7. The kids shout out "What time is it Mr. Wolf?" in a big, huge voice.
8. Mr.Wolf then shouts back the time. The time can be anything from 1 to 12 o'clock.e.g. "It's seven o'clock"
9. The kids then take the corresponding number of steps forward. For example 3 steps for 3 o'clock.
7. Repeat from step 7.
8. When Mr. Wolf decides that the other kids have got near enough the far wall (really his house) then instead of saying "it's ..... o'clock" he says "It's Dinner Time!".
9. All the kids then run back towards the wall they came from. But if Mr Wolf tigs (touches) them before they reach the wall then they become the new Mr Wolf!
10. Play Again!

2 Truths and a Lie
Instructions
1.   Each person will get a slip of paper. Then everyone must write down three statements about themselves. Two of the statements should be true and one of them should be a lie.
2.   Select a person to go first. That person should read aloud their three statements. Then, conduct voting by having the person read their statements again, asking for a show of hands among the group as to which statement they think is a lie.
3.   Ask the person to reveal the correct answer. The people who guessed correctly should mark a tally on their sheets for a correct guess.
4.   Continue around the room, having each person read his statement and then conducting a vote. Participants should continue marking down each time they make a correct guess.
5.   Ask everyone how many correct guesses they had once everyone has read their statements. The person with the most correct guesses at the end has won the game.


Both games worked really well for me - the kids loved it and it took up the entire class.
20 minutes each game = 40 minutes
De


  • asabranca
  • Veteran

    • 85

    • October 05, 2010, 08:55:29 am
    • Gangwon-Do
Re: Some Games I Found Online That Don't Need Technology
« Reply #5 on: February 08, 2011, 03:23:35 pm »
Check out my latest post: http://waygook.org/index.php/topic,4496.msg25184/topicseen.html#new

The majority of the games and icebreakers require little to no materials other than a blackboard and/or some paper.


  • Beki
  • Adventurer

    • 57

    • June 06, 2010, 02:31:38 pm
    • Byeongjeom
Re: Some Games I Found Online That Don't Need Technology
« Reply #6 on: February 09, 2011, 12:42:33 pm »
Vocabulary games or activities that don't need technology

1.Hangman

2.Bingo

3.Charades

4.Dictation

5.Unscramble

6.Word search

7.Memory matching game

8.Target word game


9.Build words e.g Prcfete (Perfect, fete, pet, erect, crete)

10.Crossword puzzles

11.Story word search (give students a story/newspaper clip and dictate words for them to find in the story or give them a list of words to find in the story.

12.Reading a story – for pronunciation (combine with story word search)


  • juliana.ip
  • Adventurer

    • 44

    • August 29, 2011, 08:05:33 am
    • Hoengseong, Gangwon, South Korea
Re: Some Games I Found Online That Don't Need Technology
« Reply #7 on: September 04, 2011, 11:17:20 am »
1. The Name Game:

Students sit in a circle
Set a beat (clapping, tapping legs etc) and chant "My name is ..."
Students have to say their name and put a word in front of their name that starts with the same letter as their name e.g. "My name is jolly Juliana" or "My name is mighty Mike"
Go around the circle
If students say a word that begins with a different letter, or who can't think of one in time is 'out'.

You can make this as easy or as hard as you like - words by category (adjectives, nouns, animals etc) or having students repeat all the previous names first before saying theirs etc

It doesn't have to be names either. Animals, Utensils, Place names etc

2. Spelling Bee

Object of the game - vocabulary and spelling

I did this game as a warm-up with a group of pre-intermediate adults and it worked pretty well.

Start with any word e.g. Apple
Set a beat and chant "A is for Apple"
Next person has to think of a word that starts with the last letter of the previous word e.g. "E is for Egg"
So the chain will go: "A is for Apple, E is for Egg, G is for Grass, S is for Snake etc"

Again, you can make this as hard or as easy as you want.


  • jungl3tt3
  • Adventurer

    • 31

    • September 08, 2011, 07:44:06 am
    • Pohang, Gyeongbuk, south Korea
Re: Some Games I Found Online That Don't Need Technology
« Reply #8 on: September 08, 2011, 08:40:08 am »
Thank you for sharing, these games are great! You never know when technology might crap out on you one day! ;)


Re: Some Games I Found Online That Don't Need Technology
« Reply #9 on: September 08, 2011, 12:06:25 pm »
I am a big fan of Guess Who and I am sure this has probably been mentioned on here before.  You can use the students in the class instead of the actual Guess Who board. 

You pick a student in the class without revealing who it is, and have all of the students stand up.  The students ask questions based on the appearance of their classmates.  This works well in a co-ed class as well as all boy/girl schools.  The students ask general appearance questions like: Is he wearing glasses, or is she wearing blue shoes.  They have to be yes or no questions, and anyone who does not fit into the response to the question sits down.  Even if they are sitting they can ask questions.  You can also award extra prizes/stickers etc. if the person solves the puzzle early or they solve it while they are still standing.


  • Danihel
  • Veteran

    • 80

    • December 07, 2010, 02:40:46 pm
Re: Some Games I Found Online That Don't Need Technology
« Reply #10 on: September 08, 2011, 01:04:47 pm »
One that I like, the students love and that requires nothing is this like timebomb game. Been floating around for a while, but might as well post it if someone hasn't heard of it.

Just get a stuffed animal, ball or make one (tape and crumpled up paper) and give it to a student. They throw it from student to student for a set period of time and then you say "Bang!". That student must answer a question related to whatever you went over in class such as, "How was your vacation?" or "What will you do this weekend?". Make sure students don't beam other students with the ball and I've also banned passing it back to the person who passed it to you. Just predetermine a random amount of time, give them the ball, say go, watch the clock, and say boom at the appropriate time.


  • Zelos224
  • Explorer

    • 7

    • August 31, 2011, 12:44:34 pm
    • Yesan, Chungnam province, Korea
Re: Some Games I Found Online That Don't Need Technology
« Reply #11 on: September 14, 2011, 08:13:43 pm »
Speaking as Someone who has a minimum of One class a week, these games are like Gold dust. I've found that you can massively extend the duration of hangman by making them provide a word starting with the letter they guess, each time they guess, this also provides the added bonus of testing their Vocabulary


  • nmoolman
  • Adventurer

    • 25

    • August 01, 2011, 06:21:54 pm
    • Yangju
Re: Some Games I Found Online That Don't Need Technology
« Reply #12 on: January 10, 2012, 12:15:17 pm »
A game I find my higher level kids enjoy is Murder Mystery.  It's like reverse Cluedo - you give them the victim, the weapon and where it happened.  They then have to write a story about what they think happened and who the murderer is.  We write the story up on the whiteboard as they tell it.  I have had some very interesting results!


  • Merryone
  • Super Waygook

    • 343

    • June 19, 2010, 11:04:50 am
    • Namhae
Re: Some Games I Found Online That Don't Need Technology
« Reply #13 on: February 06, 2012, 02:55:37 pm »
actually better than hangman is the jeopardy/hangman combo.
ditch the hanging guy and use vowels instead. they cannot guess but they can buy vowels. The way we play, they "pay" -5 per vowel and gain 10 for each correct letter. I use sentences and key expressions from my KT's textbook, but try to modify a small detail so that it's not exactly the same. solving the puzzle before they guess all the consonants gives them bonus points. 100.

I had someone ask me once, why use a hangman? I had a girl run out of my class crying (this was back at home in America) and I was trying to figure out what was going on. apparently her uncle had committed suicide by hanging. I was asked not to play that game any more. apparently it's a bit well not positive. but I found this jeopardy/hangman game here on waygook. I enjoy it a lot more myself.   


  • cnicolaou2
  • Adventurer

    • 42

    • September 24, 2011, 08:38:39 pm
    • Gwangju, South Korea
Re: Some Games I Found Online That Don't Need Technology
« Reply #14 on: March 07, 2012, 10:18:28 am »
My students love the street fighter game. Thank you for the great idea!


  • mjpemv
  • Waygookin

    • 11

    • November 20, 2011, 10:03:48 pm
Re: Some Games I Found Online That Don't Need Technology
« Reply #15 on: May 15, 2012, 02:31:30 pm »
These are all great. Thanks! :)

I've started incorporating the dialogue learned into the game Body Language, which my students love. For example, once the word is guessed:

Class: "Have you ever (ridden a bike)?"
Team in front of class acting the word/action out: "Yes, I have." or "No, I haven't."

Hilarious and entertaining for all, gets them speaking (even though the rule is no talking during the process) and great practice. Works well for me!


  • Gwen4god
  • Waygookin

    • 17

    • April 03, 2012, 10:01:52 am
    • Daejeon
Re: Some Games I Found Online That Don't Need Technology
« Reply #16 on: May 16, 2012, 08:27:39 am »
These are all great.
Another one I have used is the game taboo, which most people know. But when ur pc is out u can have the class divide into 2 teams. U write a word on the board and they have to explain it to the person in their team who is facing away from the board. I have found that having the whole team explain gets really loud so in turns one person from each team comes up and explains their word. The next word is then a chance for another person to explain. Words well and the kids love it. It is great to get them to speak, I penalise them if they are speaking Korean


Re: Some Games I Found Online That Don't Need Technology
« Reply #17 on: May 18, 2012, 01:53:34 pm »
One favorite:

You need a very, very, very soft ball. Make a HUGE target on the board. ask teams a question (divide as you will). Once they answer, usher them up and tell them where and how to throw the ball. record the score.
then repeat.

the student who now answers will be instructed by the previous student where to throw. and so on.

you'll need to be super anal (and obvious about it) about jacking around with this game


  • hwacks
  • Adventurer

    • 39

    • March 11, 2012, 07:27:51 pm
    • Bukpyeong
Re: Some Games I Found Online That Don't Need Technology
« Reply #18 on: May 24, 2012, 02:56:36 pm »
I created a fairly simple game the other day--at least I believe I created it! I made basketball hoop out of paper (nothing fancy) and taped it to the wall. Then I created "get to know you" question cards and rolled them into balls. If students missed the shot they had to answer the question. If they got it in then their opponent had to answer the question. It worked really well. Usually the boys keep their sentences short, but I learned a lot about them through this game and they actually made an effort since it was competitive.

Some questions I asked were:

Do you believe in love?
What animal do you look like?
If you were immortal for a day what would you do?
Yo! What's up?

This game is easily adaptable to any age group. The only problem is, I've only done this with a few students at once so I'm not sure how it would work for a larger class.




  • rbrunton
  • Waygookin

    • 11

    • September 18, 2012, 09:55:47 am
    • Masan, Gyeongsangnamdo
Re: Some Games I Found Online That Don't Need Technology
« Reply #19 on: October 31, 2012, 10:12:59 am »
One Game that I played with my first grade middle schoolers was a version of 7 Up. They were learning the expression "What do you want to do this afternoon?"

So I had 7 students come to the front of the class. Then everyone sitting puts their head down on the desk so that they can't see anything. The 7 standing students go around the classroom and choose one student to touch. The touched student then raises his or her hand and the standing student goes back to the front of the room. When all 7 standing students have touched someone and come back to the front, then everyone sitting can raise their head. Have the students who were touched stand up and invite them to the front one at a time.

When at the front of the room they have to guess who they think touched them. Then they have to say the dialogue with that student. In my case I had a powerpoint on the screen showing the possible questions they could ask (What do you want to do this afternoon?, What do you want to do after class?, What do you want to do after lunch?, etc) and a list of possible answers (I want to play soccer., I want to talk with my friend., I want to eat ice cream., etc.) I had the dialogue written down for them because they are low level students, but if you have higher level students then you can let them make their own questions and answers.

If the guessing student guesses his or her 'toucher' correctly then they switch places with him or her. If they guess incorrectly, then they must sit down and the 'toucher' remains standing. You can keep playing this game for as many rounds as you'd like.