Jobs!
What's 'supercell'?BTW - checked out the game - seems like a standard bomb game - I like the intro graphics.Aside from the tedious mandatory editing (a staple of bomb games), I also have an issue with negative points. Students often get upset when they receive negative points and I get it - they answer a question correctly, and yet they still get negative points - it often makes them feel as if it may be better not to answer the question at all. That's why when I make games these days, if I do end up with a negative point slide, I give students a chance where they do rock paper scissors with another team and the losing team gets negative points. When it comes to bombs - they are universal - all team lose points each and every time. This way, students do not feel cheated by the game, especially after correctly answering a question.
Kids need to learn right away they can do the right thing and still get screwed over. Keep the negative points...I always give my kids a chance to steal so if they are in the lead and think that they can just get the wrong answer there is a chance another team could steal positive points from them....so they know better not to do that, especially with the other specialized slides like switch points etc...Tell your children to man up.
Good EveningI thought for my first post in the game creating world I would add a Clash Royale bomb game. My students in China at nuts about his game, so attached is a preview of what I am working on, please have a look and let me know what you think.Thanks.
Quote from: leaponover on December 13, 2016, 07:15:49 PMKids need to learn right away they can do the right thing and still get screwed over. Keep the negative points...I always give my kids a chance to steal so if they are in the lead and think that they can just get the wrong answer there is a chance another team could steal positive points from them....so they know better not to do that, especially with the other specialized slides like switch points etc...Tell your children to man up.Right - but I have plenty of classes where animosity already runs high. Some classes have so much in-fighting going on that they are already very difficult to teach. If you add a bit more fuel to mix, it turns into a civil war. Furthermore, giving negative points for correct answer runs counter-intuitive to the logic of the reward/punishment system. I'm OK with bombs which reset points for all teams - and even switching points is OK (primarily because I only have one of these per game, whereas negative points in some games are very commonplace). And no, I do not implement 'steal' bits into my game because of the aforementioned reasons and more. In the future though, I do want to implement 'double your points' and 'click the treasure box until you get enough points or reach a bomb' slides.
Ok, here is the reworked version.Pretty self explanatory, always use the green shield to go back to the question choice slide. I am working on more levels within this game, and a different one based on the Arenas.It is now Korean student friendly, still have one that is Chinese student (with minuses) on my PC somewhere. Can send it if you need. EnjoyThe upload is taking ages, here is a cloud link so long, will work on uploading it straight to waygook.http://pan.baidu.com/s/1cxfPsMPlease feel free to leave constructive comment.Thanks.
Thank you so much! I downloaded the ppt.Unfortunately the links are not working on the slides. When I click on a letter it just disappears without opening the corresponding slide. I have no idea how to fix this by myself. My school computer is in Korean.