Looks really good but the only problem I have (now) is the fact that there are SOOO many Power-Ups to remember. This makes it almost a little complicated.Also on some slides there is no sound and it just feels a little empty.
BTW, it appears that both of the templates have the characters going 3 laps.
Great game! Since the power ups can be confusing, I'm planning to print out little cards with English and Korean on it and give it to the kids so they can use it throughout the game. Can anyone translate it in Korean? I don't have a coteacher =(
Known Issues:In PowerPoint 2010 and PowerPoint Viewer 2010 the question boxes may not disappear after they are clicked. I don't know why and I don't know how to fix this. Any advice is welcome, but hopefully Microsoft will release 2013 Viewer soon.
On the Mario Kart bomb style game by Powelldr, How can I get Powerpoint to make the icons to perform the animations like it says in the instructions? thank you.Thank you for posting this too.
I am open to any more suggestions
Quote I am open to any more suggestions I never understand why teachers feel the need to explain every aspect of a game at the start. i figure peoples best bet is when a student gets a power up say what it does.
I dunno about other teachers but if my students feel like there is a large amount of things to understand they become intimidated because it is English class.
On the first couple slides, the music doesn't play. Is their supposed to be a trigger like on the other pages?
Also, on the racetrack slide, the trophy trigger and the sound trigger for background noise... um... vanish. They are clearly visible when the ppt is open for editing, but opening the powerpoint makes them disappear.
And one additional point of inquiry... is there a way to jump from the character select slide past all of the slides of the characters to the racetrack that I'm not seeing?
Is anyone else having issues of the game resetting after selecting a item?? :(
Quote I am open to any more suggestions well...not bad kiddo. I am surprised that for something that clearly had a lot of work, time and effort put into it, it still has very sup par image quality. you clearly got into the whole theming of it. I don't think for a second the students thought they were in class, and instead really felt like they were playing a game. You even went and made an intro scene for all the characters, and while it could have been improved on as I'm sure you know, it's is those little touches that are nice.now I'm not really into sounds and musics, I find them generic and annoying but you gave the fans what they wanted so I can't really knock you for that. yeah there are a lot of powerups, but thats fine as long as you understand them, its not like the students have to. I never understand why teachers feel the need to explain every aspect of a game at the start. i figure peoples best bet is when a student gets a power up say what it does. I did not like the question and answer slides, very poor design but not the worst I have seen. I'd say you are more of a game designer rather than an art/graphic designer. you made something that is competent and works, just needs a make over. with a re-work this could be one of the better bomb games for an elementary class. too bad you are finished with it.over-all good effort, keep at it, I recommend using it.