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  • powelldr
  • Veteran

    • 114

    • September 02, 2011, 11:01:50 am
    • Gangdong, Seoul, ROK
Mario Kart "Board" Game
« on: May 25, 2013, 10:20:29 am »
Slide Master - Slide Master Archive
I recently decided to return to all my games and learning tools to see how they can be updated and any errors that needed to be fixed. My main goal was to make everything easier to use and share with other teachers.

I am particularly happy to say that all files (with only one exception) have been updated to not require any additional fonts. This will make them far easier to take from classroom to classroom and share online.

Click here to view a list of all files with download links and details about how they have been updated. I have included all these files into a single “archive” so that you won’t need to download each file individually. Since I use more advanced features of PowerPoint there is sometimes some confusion about how to use my games. Over the next few weeks I will be uploading videos describing how to use each file on my Facebook page.

Thank you so much for playing my games and I hope they can help make your life as a teacher easier and as rewarding as it was for me!

Download the entire Slide Master Archive

Learning Tools
Games
« Last Edit: January 15, 2019, 08:38:17 am by powelldr »


  • caesar9171
  • Veteran

    • 96

    • August 10, 2010, 09:09:26 pm
    • ROK
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Re: Mario Kart Board Game
« Reply #1 on: May 25, 2013, 03:59:30 pm »
This looks awesome! It takes some clicking around to figure it all out. But it's not too complicated. Thanks for putting in all the work and sharing!!  8)
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  • caesar9171
  • Veteran

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    • August 10, 2010, 09:09:26 pm
    • ROK
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Re: Mario Kart Board Game
« Reply #2 on: May 25, 2013, 04:04:07 pm »
BTW, it appears that both of the templates have the characters going 3 laps.
www.u-english.com | Free daily English challenges!


  • septeacher
  • Veteran

    • 238

    • September 11, 2012, 08:17:52 am
    • Incheon, South Korea
Re: Mario Kart Board Game
« Reply #3 on: May 26, 2013, 11:34:52 am »
Looks really good but the only problem I have (now) is the fact that there are SOOO many Power-Ups to remember. This makes it almost a little complicated.

Also on some slides there is no sound and it just feels a little empty.


  • powelldr
  • Veteran

    • 114

    • September 02, 2011, 11:01:50 am
    • Gangdong, Seoul, ROK
Re: Mario Kart Board Game
« Reply #4 on: May 26, 2013, 12:15:41 pm »
Looks really good but the only problem I have (now) is the fact that there are SOOO many Power-Ups to remember. This makes it almost a little complicated.

Also on some slides there is no sound and it just feels a little empty.

Sure, too many power-ups can be a problem. You can take them out if you wish, but I'll make a reference sheet. If you check at the end I added some of the power-ups you can copy and paste into the slides yourself. I just wanted to have a wide variety available, and you can give them any power you wish.

As for the sounds, I didn't want it to be overwhelmed with sounds when the students will be talking. These types of game get quite rowdy in my classes and I didn't want the sound to be too much. If you give me some suggestions of when to add some more, I'll consider it.
Thanks for the comment.
« Last Edit: June 01, 2013, 06:30:54 pm by powelldr »


  • powelldr
  • Veteran

    • 114

    • September 02, 2011, 11:01:50 am
    • Gangdong, Seoul, ROK
Re: Mario Kart Board Game
« Reply #5 on: May 26, 2013, 12:21:00 pm »
BTW, it appears that both of the templates have the characters going 3 laps.
Thanks, I guess I didn't really explain that. For clarification, the lap counter in the PPT is to count how many times the students have gone around the track. This is so it is easier to tell who is winning.

In the 3 Lap version students in the 1st Lap will and answer questions on the 1st Lap question page, those on the 2nd Lap will answer questions from the Lap 2 Question page, and so on. 

In the 1 Lap version no matter how many times the students go around the track they will answer questions from the same page.


  • powelldr
  • Veteran

    • 114

    • September 02, 2011, 11:01:50 am
    • Gangdong, Seoul, ROK
Re: Mario Kart Board Game
« Reply #6 on: May 27, 2013, 11:01:38 am »
Great game! Since the power ups can be confusing, I'm planning to print out little cards with English and Korean on it and give it to the kids so they can use it throughout the game. Can anyone translate it in Korean? I don't have a coteacher =(

I can do it. I'll have it up soon. I'm planning to add more sounds to the PPT as septeacher recommended. Just little things like the characters saying "woo hoo" they move forward or "mamma mia" when they get knocked back. I'll have that one uploaded by tomorrow. Any more recommendations are welcome.


  • stemarty
  • Featured Contributor

    • 1135

    • September 02, 2011, 12:20:42 pm
    • Jeonnamdo
Re: Mario Kart Board Game
« Reply #7 on: May 27, 2013, 12:03:33 pm »

Known Issues:
In PowerPoint 2010 and PowerPoint Viewer 2010 the question boxes may not disappear after they are clicked. I don't know why and I don't know how to fix this. Any advice is welcome, but hopefully Microsoft will release 2013 Viewer soon.


I've had this problem in my PPT's too.
The 2010 bug has to do with how many slides are clicked through after each question is choosen.
If you hyperlink through 2 or more slides after the question is chosen then the triggers will reset.
This mades it a pain to add extra bonus slides, side stories, or score boards in 2010.

Ive found for navigating through 2010, you can only follow this route:
Main question selection slide ---> Question ----Bonus / scoreboard slide---> Main question selection slide ---> ( and repeat....)

I've come across this problem many times in my games and others, so I was recommended to download 2007 powerpoint viewer. It works perfectly in 2007 if you have access to it.

Excellent game btw. Props to all your hard work.


  • septeacher
  • Veteran

    • 238

    • September 11, 2012, 08:17:52 am
    • Incheon, South Korea
Re: Mario Kart Board Game
« Reply #8 on: May 27, 2013, 12:13:20 pm »
Only way to fix it is to run it in a pre-2010 version or add macros (requires programming knowledge). You should be able to use PPT Viewer 2007.


Re: Mario Kart Board Game
« Reply #9 on: July 23, 2013, 12:57:04 pm »
On the Mario Kart bomb style game by Powelldr, How can I get Powerpoint to make the icons to perform the animations like it says in the instructions?    thank you.

Thank you for posting this too.


  • powelldr
  • Veteran

    • 114

    • September 02, 2011, 11:01:50 am
    • Gangdong, Seoul, ROK
Re: Mario Kart Board Game
« Reply #10 on: July 23, 2013, 01:42:39 pm »
On the Mario Kart bomb style game by Powelldr, How can I get Powerpoint to make the icons to perform the animations like it says in the instructions?    thank you.

Thank you for posting this too.

I'm sorry, I'm not sure what you mean. Do you mean the spinning animation on the track? If so, just click the character. If not, please specify what you mean and I'll get back to you.

Also, I included way too many weapons in the items pages. You may want to delete some and copy some more boost mushrooms. Otherwise the teams probably won't make it past the first 8 spaces.


Re: Mario Kart Board Game
« Reply #11 on: August 18, 2013, 11:16:04 pm »
Hi I needed some help with Mario Kart and was hoping to commission some new games. Can you please contact me via email? Thank you!


  • BloosCorn
  • Veteran

    • 196

    • August 31, 2012, 08:04:13 am
    • Yecheon, South Korea
Re: Mario Kart Board Game
« Reply #12 on: August 19, 2013, 08:38:41 am »
This ppt is great, but there are a couple of things that I can't figure out (possibly because I haven't had any coffee yet). On the first couple slides, the music doesn't play. Is their supposed to be a trigger like on the other pages? Also, on the racetrack slide, the trophy trigger and the sound trigger for background noise... um... vanish. They are clearly visible when the ppt is open for editing, but opening the powerpoint makes them disappear.

I'm not sure why.

And one additional point of inquiry... is there a way to jump from the character select slide past all of the slides of the characters to the racetrack that I'm not seeing? I can't figure out how to bypass all of the different animations without closing the presentation and selecting the later slide. It's not really a problem if it can't be done, but I'm worried about losing the attention of some of them if the flow of the animations aren't perfectly pristine. I have a few that lose interest quite easily.

For the record, I've tried it in both powerpoint 2010 and 2007 viewer.

None of these things really affect the playability of the game so much that I won't use it. It must have taken forever for you to get all the triggers correct on the racetrack page, and those work flawlessly. The concept is wonderful, and I think this sort of format has a lot more appeal and flexibility than a traditional bomb game. I'll certainly incorporate it into my classes.


  • Wintermute
  • Hero of Waygookistan

    • 1196

    • October 06, 2011, 01:07:27 pm
    • MURRICA!!!
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Re: Mario Kart Board Game
« Reply #13 on: August 19, 2013, 09:27:28 am »
Quote
I am open to any more suggestions


well...not bad kiddo. I am surprised that for something that clearly had a lot of work, time and effort put into it, it still has very sup par image quality. you clearly got into the whole theming of it. I don't think for a second the students thought they were in class, and instead really felt like they were playing a game. You even went and made an intro scene for all the characters, and while it could have been improved on as I'm sure you know, it's is those little touches that are nice.

now I'm not really into sounds and musics, I find them generic and annoying but you gave the fans what they wanted so I can't really knock you for that. yeah there are a lot of powerups, but thats fine as long as you understand them, its not like the students have to. I never understand why teachers feel the need to explain every aspect of a game at the start. i figure peoples best bet is when a student gets a power up say what it does.

I did not like the question and answer slides, very poor design but not the worst I have seen. I'd say you are more of a game designer rather than an art/graphic designer. you made something that is competent and works, just needs a make over.

with a re-work this could be one of the better bomb games for an elementary class. too bad you are finished with it.

over-all good effort, keep at it, I recommend using it. 



  • septeacher
  • Veteran

    • 238

    • September 11, 2012, 08:17:52 am
    • Incheon, South Korea
Re: Mario Kart Board Game
« Reply #14 on: August 19, 2013, 09:50:25 am »
Quote
I am open to any more suggestions


 I never understand why teachers feel the need to explain every aspect of a game at the start. i figure peoples best bet is when a student gets a power up say what it does.


I dunno about other teachers but if my students feel like there is a large amount of things to understand they become intimidated because it is English class.


  • Wintermute
  • Hero of Waygookistan

    • 1196

    • October 06, 2011, 01:07:27 pm
    • MURRICA!!!
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Re: Mario Kart Board Game
« Reply #15 on: August 19, 2013, 10:03:28 am »
Quote
I dunno about other teachers but if my students feel like there is a large amount of things to understand they become intimidated because it is English class.

exactly. better to teach as you go. no sense in over loading them all at once. however


Re: Mario Kart Board Game
« Reply #16 on: September 23, 2013, 09:02:30 pm »
Is anyone else having issues of the game resetting after selecting a item?? :(


  • powelldr
  • Veteran

    • 114

    • September 02, 2011, 11:01:50 am
    • Gangdong, Seoul, ROK
Re: Mario Kart Board Game
« Reply #17 on: September 25, 2013, 02:37:17 pm »
I apologize for not keeping track of the questions on this forum, I don't use Waygook very often and I was busy re-applying to EPIK and moving to Seoul recently. For people who have questions, I put a considerable effort into explaining as much as possible in the notes in the PPT. Please refer to them. Almost all of the questions I see here are answered in the notes and you will save yourself some headaches by looking in the notes of a particular slide about which you have a question.

This was a very, very complicated PPT to make (just open the animation pane on the racetrack slide and you'll see what I mean), and while I tested it on different computers and different versions of PowerPoint, I can't be certain that all features will work every computer. I tried to make the features, like music and animations, optional because of potential incompatibilities. I will look into fixing as many problems as I can and expanding compatibility of the features, but changing something to be compatible in one version of PowerPoint often makes it incompatible in another.

Included is the Korean explanations of the powerups. I didn't have my coteacher check the Korean, so there are likely some errors, but the students will understand them.

I'm so glad you are enjoying using this in your classes! I will be finishing a new Mario (and a separate, almost identical Luigi) template over the next month or so that is much simpler for me make and you to use, and will have taken much of your feedback about this game into consideration (explanation of each power-up on the screen as!).

On the first couple slides, the music doesn't play. Is their supposed to be a trigger like on the other pages?

No, it seems as if there was a conversion error from when I saved it in PowerPoint 2013. I will try to fix this.

Also, on the racetrack slide, the trophy trigger and the sound trigger for background noise... um... vanish. They are clearly visible when the ppt is open for editing, but opening the powerpoint makes them disappear.

They should appear after you have selected all of the characters and click the box the little spinning characters are in.

And one additional point of inquiry... is there a way to jump from the character select slide past all of the slides of the characters to the racetrack that I'm not seeing?

 Yes, Click the black box where it says Player Select in green text. I made it so that it would not be seen. It will jump over the all of the animations. I made them entirely optional. Additionally, you could just delete the slides.

Quote
I dunno about other teachers but if my students feel like there is a large amount of things to understand they become intimidated because it is English class.

Which is exactly why I created the file that allows you to quickly copy and delete powerups into the PPT. You can use only the ones you wish if you take the time to edit the PPT.


Is anyone else having issues of the game resetting after selecting a item?? :(

Yes, you are probably using PowerPoint 2010 or 2010 Viewer. There is a glitch in that version that causes this.


  • powelldr
  • Veteran

    • 114

    • September 02, 2011, 11:01:50 am
    • Gangdong, Seoul, ROK
Re: Mario Kart Board Game
« Reply #18 on: September 25, 2013, 03:38:26 pm »
Quote
I am open to any more suggestions


well...not bad kiddo. I am surprised that for something that clearly had a lot of work, time and effort put into it, it still has very sup par image quality. you clearly got into the whole theming of it. I don't think for a second the students thought they were in class, and instead really felt like they were playing a game. You even went and made an intro scene for all the characters, and while it could have been improved on as I'm sure you know, it's is those little touches that are nice.

now I'm not really into sounds and musics, I find them generic and annoying but you gave the fans what they wanted so I can't really knock you for that. yeah there are a lot of powerups, but thats fine as long as you understand them, its not like the students have to. I never understand why teachers feel the need to explain every aspect of a game at the start. i figure peoples best bet is when a student gets a power up say what it does.

I did not like the question and answer slides, very poor design but not the worst I have seen. I'd say you are more of a game designer rather than an art/graphic designer. you made something that is competent and works, just needs a make over.

with a re-work this could be one of the better bomb games for an elementary class. too bad you are finished with it.

over-all good effort, keep at it, I recommend using it.

While I agree with some your statements and accept your compliments and some criticisms, I can't help but feel perturbed and offended by two of your comments. I am a graphic designer, it is what I studied in university, the degree with which I graduated, and the field I worked in before coming to coming to Korea.

What image quality is so sub-par? Many of the images are from Mario Kart 64, the inspiration behind the PPT, so of course they are not HD. I spent a ridiculous amount of time looking for just the right pictures on the web, converting still images into gifs and deleting white backgrounds, sometimes on a pixel by pixel basis. Additionally, PowerPoint sometimes does some strange pixelizations when it compresses images with alpha channels.
 
And what exactly is it you find so poor in the design of the question/answer slides? I used black frames with white edges to match the boards that Lakitu uses to display the laps. I see little difference between mine and other PPT games. I see no reason to overdecorate slides that people will simply throw a low-res image from Google search onto. The most important thing is that questions and answers are clearly visible with, large fonts against a contrasting background, something many people don't seem to do.

If it seems that I am being overly sensitive about this it's because I am. I don't like someone who obviously doesn't understand graphic design and the work that went behind this telling me that I'm not a designer. If you just so happen to actually be a designer as well, I will be open to your suggestions. To be clear, I said I was open to suggestions, meaning specific recommendations, not poorly explained criticisms about my designs. And I'm not looking for your approval as some sort of PowerPoint game "sage", so spare the condescending comments. I'm not a kiddo, I'm a twenty-five year old man. Got it?


  • Ley_Druid
  • The Legend

    • 2465

    • February 17, 2011, 08:36:33 am
    • Shinan-Gun, Jeollanam-Do, South Korea
Re: Mario Kart Board Game
« Reply #19 on: November 14, 2013, 10:27:20 pm »
I haven't finished downloading the files yet, but I wonder...

Someone could really make a great great great template if they made a game like mario party. I know it would take a lot of effort, but if you made the blue spaces a regular bomb game style Q&A and the red spaces just a negative effect and the event spaces have them play some kind of mini-game that is different than the PPT, like hangman or a say five things kind of game or something completely luck based, like rolling dice or something. It could be used twice or three times a semester without getting old.