I can imagine some of my kids being all like, "Wtf is even going on?" after watching the Ewoks celebrating Death Star II's destruction. I hate the Ewoks so much, but at least they give back a little at my students' expense. This is going to be so much fun to use.
Well - I've already tried playing this in a few classes and I'd say that the reception thus far has only been lukewarm. I have a feeling that most students have never seen star wars before, so they don't feel particularly motivated when playing this. Would a decent intro make any difference? I dunno, but we shall see, I guess. I may now have to rethink my plans - rather than making indiana jones/tomb raider games I might have to make a comedy driven game instead (filled with america's funniest videos sort of thing) and 'the animal kingdom' sort of game (with a mixture of cute/dangerous animals). There is no story to follow with these type of games, but they should have a universal appeal and boost students' motivation a lot more than any game based on a movie which students have never seen before. Though a game based on various Santa Claus films should work out quite well -
Quote from: Chinguetti on November 23, 2016, 09:19:16 AMI can imagine some of my kids being all like, "Wtf is even going on?" after watching the Ewoks celebrating Death Star II's destruction. I hate the Ewoks so much, but at least they give back a little at my students' expense. This is going to be so much fun to use.There is one Maximm. It's called Christmastravaganza as I recall. It's great, cant wait to use it again. Well - I've already tried playing this in a few classes and I'd say that the reception thus far has only been lukewarm. I have a feeling that most students have never seen star wars before, so they don't feel particularly motivated when playing this. Would a decent intro make any difference? I dunno, but we shall see, I guess. I may now have to rethink my plans - rather than making indiana jones/tomb raider games I might have to make a comedy driven game instead (filled with america's funniest videos sort of thing) and 'the animal kingdom' sort of game (with a mixture of cute/dangerous animals). There is no story to follow with these type of games, but they should have a universal appeal and boost students' motivation a lot more than any game based on a movie which students have never seen before. Though a game based on various Santa Claus films should work out quite well -
Quote from: maximmm on November 23, 2016, 12:09:34 PMWell - I've already tried playing this in a few classes and I'd say that the reception thus far has only been lukewarm. I have a feeling that most students have never seen star wars before, so they don't feel particularly motivated when playing this. Would a decent intro make any difference? I dunno, but we shall see, I guess. I may now have to rethink my plans - rather than making indiana jones/tomb raider games I might have to make a comedy driven game instead (filled with america's funniest videos sort of thing) and 'the animal kingdom' sort of game (with a mixture of cute/dangerous animals). There is no story to follow with these type of games, but they should have a universal appeal and boost students' motivation a lot more than any game based on a movie which students have never seen before. Though a game based on various Santa Claus films should work out quite well -That being said, you're also right on the points that you've made so far, but I also feel an intro that provides students with some background information on the characters and their goals may help to provide them with some motivation and to get them more into the game. Also, it would be beneficial to cut down a lot of the videos by a lot more (kids who aren't invested in the story and don't know what led up to the scene aren't going to be interested in a drawn-out scene that has "terrible" special effects) and to use more scenes that are absolutely extreme or ridiculous (to provide a "wtf" kind of reaction) when seen out of context. I haven't had the time to watch all of the vids you have in the ppt yet, but I was planning on cropping a few of the ones I have seen so far because I don't think the students would be interested in seeing what looks like plastic models dipping in and out for 30 seconds or more (not a lot of time, but feels like forever if you're just not interested). I'm also thinking about applying a system where I assign teams as either "Jedi" or "Sith" so that they can only attack an opposing team if the option to attack/challenge another team comes up.
https://drive.google.com/open?id=0B-mMaBGLmZX9dlJ4N0dES0IxU3MThe game is now complete - translations have been fixed. I've also added 'skip' button to the bottom right of the first and second slides just in case (I noticed that the transition from first slide to the second and the second to the third slides don't work correctly on some computers - this fixes things).Again, the only thing that's different about this template from the other 2 (horror/pirates) is the addition of 'change the order of icons) function on the main grid - you need to click on the robot wearing santa's hat in the left upper corner to activate it.Oh and I've decided to work on a few smaller skill-based games for a while - I still plan to make more cinematic games in the future, but for now I need to focus on something a bit more creative/challenging.Cheerios
I've also found that WMV files tend to play better than MP4s in powerpoints on my crappy school computer, so now I keep two versions of your games -- one with WMVs I've converted from the original MP4s for the crappy computers, and your original with the MP4s for my personal laptop in case the school computer craps out.
By the way, Chinguetti, are you fluent in Korean? I'd really appreciate help in getting 'space adventure' translated. I can send you a file only with text files. I'll be sure to add your name as the ppt translator, if that makes any difference.
Could you please repost the link? Thank you. Ps Ive just subscribed and this seems like it would be worth the subscription cost