Among Us: Find the ImpostorDownload link: https://www.taysteachingtoolkit.com/games/among-us%3A-find-the-impostorThought I'd finally get on the bandwagon and make an Among Us-themed game. I hope I'm not too late! Much of the game concept comes from the gameplay of the actual game and is sort of a mix of a telepathy, stay alive, and ninja attack game.
It can be used for speaking, reading, or writing practice. For sound effects and graphics, I tried to stay as true to the actual game as possible as well. Let me know if you have any questions or find anything I need to adjust in the game. This is a new game concept, so I'm interested to hear how it works in your classes. I hope your students enjoy it!
How to play (see PPT for visual instructions):Split students up into 6 teams (blue, white, green, orange, yellow, and pink). Each team starts the game with 5 lives. Each round, a team will choose a number on the map. That number will go to one of two slides: either a voting slide or a task slide.
On the voting slide, there are three crewmates with boxes next to them. Teams discuss which crewmate they think is the impostor. When time is up, each team will cast their vote by saying the word or sentence in the box of their choice. After all teams have cast their votes, the teacher will reveal which of the three crewmates was the impostor. If on the voting slide, the impostor had the most votes, all teams stay alive (no one loses any lives). However, if the impostor didn't have the most votes or there was a tie, the teams who didn't vote for the impostor lose a life and the team(s) who did vote for the impostor gain a life. The teacher keeps track of each team's lives on the in-game scoring slide.
On the task slide, teams will be confronted with a certain task, which ultimately is up to you when you edit game. Example tasks include unscramble a word or sentence, translate, answer the question, fill-in-the-blank, use the picture to say a word/sentence, etc. One student from each team will stand up and once the teacher reveals the task, the first student to raise their hand and complete the task correctly gains a life for their team.
If a team loses all their lives, they become a ghost. Meaning, their team can still vote, but the only way they can get back in the game is to gain a life through a task (can't through voting). The team with the most lives at the end of the game is the winner!
Further instructions on how to play/how to use the PowerPoint can be found in the notes section of each slide. However,
VERY IMPORTANT, make sure you
use the in-game hyperlinks to switch between slides - don't click or press the arrow keys or space bar - or you will reset the scoring, map, and voting slides. Due to this,
this game may only work with PowerPoint 2013 or later. Earlier versions may have issues with slides resetting.