So I know that a great deal of lessons here spam the Super Mario Classroom Blast Bomb Game (don't remember who to credit it to). It wasn't until I started using it myself that I really saw why. It's a really effective teaching tool and it gets the students really worked up.
After learning to use the game a lot more sparingly I also developed a horse race game themed around music and band making. So I decided to pimp out the Bomb game for my own uses and learned quite a bit about making power-point sideshows in the process.
What I have here is a little more than the exact game with a few added bells and whistles.
1. All the sounds and images have been changed to fit with the band music theme. Making it a little fresher for kids that are sick of Mario.
2. A lightening round slide has been inserted. I've used this in the past when there is a question that has multiple options. (Example for Adverbs of habit: "What do you ALWAYS do?") The timer works and operating it on that one slide is pretty easy and fool proof. You'll be surprised how creative and frantic kids get with a timer lighting a fire under their butts.
3. I changed some of the power-ups to keep the most effective ones that I made up in a trial run test class. I tend to get more response if the kids get to keep and use their power-ups later. (For example I'll draw an x2 in the points column when the kids the multiplier power-up and a Star when they get protection.) I've also written down what each power-up does on the slide when they get them. That way you don't have to have students argue with you over the value of the blue shell vs the red (actually happened once.)
4. The enemy screens have been replaced with one of three broken band items. In most classes the students are made into three groups consisting of two rows each. I haven't been able to use this to my advantage, yet but if you assigned each group a name like drummers, guitarists, and singers you could have special effects depending upon who's item shows up.
5. After the first three slides nothing will progress unless you click on the blue circular home button or a numbered speaker button. (This seems small but I know you've all experienced accidentally going to the next slide instead of the prize and breaking flow while you try to go back.)
I tried my hardest to make this thing look as professional as I could but i know it's not perfect. Constructive feedback is much appreciated.